Janice Carlson, Vault Dweller (2d20 Fallout RPG, Modiphius)
Preamble
Two hundred years ago, Janice, one of the park medics, was arrested in Nuka-World for un-American activities when, according to her story, she submitted the wrong thing in the employee suggestion box.
Two hours ago, she was thawed from a cryo-tube in a secure Vault-Tec facility south of Boston along with several others and granted a conditional pardon if she agreed to defend the vault from attackers.
She agreed.
Janice is an NPC that want fleshed out for my solo Fallout RPG test drive.
Methodology
You can see the full solo methodology for booting the campaign on the post for my avatar PC.
For NPCs, I just assumed each SPECIAL score was 5 and rolled forward. Now however I have a few survivors and the 2025 #CharacterCreationChallenge is a good opportunity to do one or more fleshed out characters.
My method for 2d20 games when attributes/statistics/characteristics are assigned is simple. Roll 1d10 for each. The roll tells me which scores get priority and thus are increased, and which are deprecated and thus decreased.
For Perks and Skills I just took put the skills list in a Python array and generated four skills then seeing medicine and science come up plus athletics and unarmed combat I decided Janice was either a doctor or nurse and athletic, into martial arts and sports, then completed selecting according to that. Later I suppose I could create a complete random character generator except the data entry for all those perks would be boring.
The Character
Name: Janice Carlson
Moniker: none
Origin: Vault Dweller, cryo-sleep
SPECIALs
- Strength: 4
- Perception: 6
- Endurance: 6
- Vault Kid - Reduce Endurance checks for disease by 1
- Charisma: 5
- Intelligence: 5
- Agility: 4
- Luck: 5
Combat:
- Initiative P+A (6+4=10)
- Melee Damage: ±0
- Defense: 1
- Physical DR: 0
- Energy DR: 0
- Radiation DR: 0
- Poison DR: 0
- Health Max:11
- Current: 10
- Carry: 190
Tag Skills:
- Science (In) +2
- Speech (Ch) +4
- Athletics (St)(Ag)(Co) +2
- Medicine (In) +4
Skills:
- Unarmed (St) +2
- Small Guns (Ag) +2
- Science (Pe) +3
- Repair (Ch) +3
Perks:
- Faster Healing
Equipment
- Vault jumpsuit
- Vault-Tec security armor, and Vault-Tec security helmet
- Vault-Tec branded canteen containing 1 Purified Water
- Pip-Boy
- Baton
- 10mm pistol (9 rounds)
- submachine gun (14 rounds)
- 2x stimpaks
- 1x Buffout